Chess rules, explained simply

Not a rulebook — just the rules that come up when you are teaching a child, in the order they tend to come up.

Most of chess is six movement rules and one goal, and a child can be playing a real game within a week of meeting the first piece. The rest — castling, en passant, the difference between a draw and a loss — arrives later, usually because it happened in a game and somebody had to look it up. That is the order these pages are in.

Each one has a board diagram, because every one of these questions is really a question about a picture. If you have not set the board up yet, start there; if the pieces are still new, how they move comes first.

Which rules a child actually needs, and when

RuleWhen to introduce it
Setting upDay one — it is a job a child can finish alone and get visibly right
How each piece movesOne piece at a time, over a fortnight
Capturing and blocked pathsAs soon as two pieces are on the board together
Check and checkmateOnce a full game is possible, usually five or six
StalemateThe first time it happens in one of their games — not before
CastlingAfter a few full games; it is two pieces at once and feels illegal
En passantLast, and only when it comes up — it is rare and it is a special case

The order matters more than the completeness. A child who knows four rules and plays is further along than one who has been told all of them and has not.

Set up the boardwhich corner is which Rules for kidsthe short version Castlingthe two-piece move En passantthe strange capture Stalematethe draw nobody expects
A screen from the Chezzo app

Let them practise it on a real board

  • Rules are taught by playing them, not by being told them
  • Blocked paths, captures and promotion each get their own lesson
  • Works offline, so it is there in the car and the waiting room