How do chess pieces move?

Six pieces, six rules. Here they are in the order that is easiest to teach — and each one has its own page with a diagram.

PieceHow it moves
RookStraight lines, any distance
BishopDiagonals, any distance, one colour forever
QueenStraight lines and diagonals
KnightAn L shape — and it jumps
KingOne square in any direction
PawnForward one, captures diagonally

Which piece to teach first

The six rules are not equally hard, and the order that works is not the order they sit on the board. This is the order the Chezzo lessons use, and the reason for each place in it.

OrderPieceDifficultyWhy here
1RookEasiestOne rule, no exceptions — it teaches that a piece has a rule
2BishopEasyA second rule to tell apart from the first, plus the colour discovery
3QueenEasy, if thirdNo new rule at all — she is the two above, combined
4KnightHardestThe only shape that is not a line, and the only jumper — give it its own day
5KingEasy to moveSimple to move, hard to grasp: he is the point of the game
6PawnDeceptiveLooks trivial, but moving and capturing differ — the most-forgotten rule

Teaching the queen first is the common mistake: given the strongest piece before any other, children move nothing else for months.

The two rules behind all six

Only the knight can jump. Everything else stops at the first piece in its path — and if that piece is an enemy, it can capture it and stand on its square.

A piece can never land on a square occupied by its own side. That is the entire capture rule, and it is worth saying out loud once rather than repeating it six times.

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The knight, the only piece that ignores everything in its way.
Knighthow it moves Rookhow it moves Bishophow it moves Queenhow it moves Kinghow it moves Pawnhow it moves
A screen from the Chezzo app

Learn all six on a real board

  • Each piece gets its own world, in the order on this page
  • The child moves the piece themselves — an illegal move simply will not go
  • Spoken aloud, so a pre-reader needs no help from you