Castling

The one move where two pieces go at the same time: the king steps two squares towards a rook, and that rook hops over him to the far side.

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Before: king on e1, rook on h1, and nothing in between.
a8b7c6d5e4f3g2h1
After castling short: the king lands on g1 and the rook on f1.

Why bother

It does two useful things in one move — tucks the king into a corner where it is much harder to attack, and brings a rook towards the middle where it is actually useful. For a child, "the king hides and the rook wakes up" is enough.

The two kinds

Short castling (kingside) uses the near rook and is the common one. Long castling (queenside) uses the far rook: the king goes to c1 and the rook to d1, travelling further.

When you cannot castle

The last one catches people out: it is the king's path that must be safe. The rook is allowed to pass through an attacked square quite happily.

Teaching it

Leave castling out entirely for a child's first games. When you do introduce it, set the position up and let them make the move themselves a few times — the two-pieces-at-once part is what feels illegal to them, and doing it is more convincing than being told.

A screen from the Chezzo app

Let them practise it on a real board

  • Rules are taught by playing them, not by being told them
  • Blocked paths, captures and promotion each get their own lesson
  • Works offline, so it is there in the car and the waiting room